The Animal Crossing games have evolved significantly over time, and while the current games are fantastic, there are still elements that fans long for.
While the addition of island personalization and the never-ending updates delivered to Animal Crossing: New Horizons provides excitement to many fans of the franchise, there are still components from past games that are missing or severely inadequate. Characters you'll remember, humorous mottos, and useful tools and equipment will never emerge again in Animal Crossing: New Horizons!
Because a major portion of the Animal Crossing community is made up of young adults who used to enjoy playing the older games, it's crucial to talk about the products, events, and locations that made them so great! There are a variety of things that players miss from earlier Animal Crossing games, ranging from the simply sentimental to the actually vital features of previous games.
Mr. Resetti and His Savings Monologues
Mr. Resetti, sometimes known as Sonny Resetti, is an enraged mole that has appeared in every Animal Crossing game so far. In previous Animal Crossing games, such as Animal Crossing: Wild World and Animal Crossing: New Leaf, Resetti serves as a rule enforcer. When the players do not save their game in Animal Crossing: Wild World, Resetti comes in front of their house and lectures them on the significance of saving. Resetti will even pretend to reset the game without saving it in Animal Crossing: Wild World, warning that all of the players' progress will be lost in order to terrify them into saving their game.
The Bottle Mail is an example of old-school communication.
Bottle Mail, also known as Messages in a Bottle, originally appeared in Animal Crossing: Wild World and can occasionally be found on the beach. Each bottle will have a unique set of notes, and these bottles can occur up to twice every day in-game.
If players employed Tag Mode and had already purchased their own bottle and paper from Tom Nooks, they could also send bottle mail to their buddies. If players send Bottle Mail to the person with whom they were in Tag Mode, it would subsequently show as Bottle Mail on that player's beach.
Constellations And Starry Skies
Animal Crossing: Wild World introduces constellations, which eventually appear in Animal Crossing: City Folk. Players in Animal Crossing: Wild World can interact with the observatory's enormous telescope. Players can create constellations by selecting stars and linking them together while looking through the telescope. The combinations are unlimited as long as constellations have sixteen or fewer links. Every in-game constellation has a peak viewing time of the year, which varies depending on where it is in the sky. Depending on the season and time of year, constellations can be seen in the sky between 6 p.m. and 6 a.m.
Weird and Wonderful Characters In Animal Crossing: New Horizon, certain well-known NPCs from prior games are absent. Dr. Shrunk, an axolotl that teaches the player reactions in Animal Crossing: Wild World, is no longer in the game. Instead, the villagers of the players instruct them. Joan, a hog who sells turnips to players on Sundays in the first Animal Crossing game and virtually every game afterwards, is no longer present in Animal Crossing: New Horizons. Daisy Mae, her granddaughter, is now selling the turnips.
The Shops On Main Street (Shampoodle, Kicks, Post Office)
In Animal Crossing: New Leaf, players can visit Main Street by crossing the railway track at the top of their town. Players can update the stores and services on Main Street by completing Mayor Duties in their municipality. Timmy and Tommy manage Nookling Junction, a store that sells everything from tools to furniture and may be upgraded by completing Mayor Duties. The Able Sisters, Nook's Homes, the Museum, the Happy Home Showcase, a picture booth, Kicks Shoe Store, the Gardening Store, Club LOL, the Shampoodle, the Fortune Shop, and the Dream Suite are all located on Main Street.
The Priceless Ores and Gems
Ores and Gems originally appeared in Animal Crossing: New Leaf, and are obtained by breaking a false rock with a Silver Shovel. In-game, they can be sold or used to create unique furniture. If players collect enough ore and gems and present them to Cyrus along with a crystal, he can make bespoke furniture based on the type of ore or gem they gave him. Amethyst, Ruby, Sapphire, Emerald, Silver nugget, and Golden nugget are some of the ores that can be found in the game. Amethyst, Ruby, Sapphire, and Emerald all cost 2,000 bells, while Silver and Golden nuggets cost 3,000 and 4,000 bells, respectively.
A Wider Selection Of Fruits
Fruit trees have appeared in every Animal Crossing game to date, however the most recent installment, Animal Crossing: New Horizons, lacks several of the fruit options found in earlier games. Apples, Oranges, Cherries, Pears, Peaches, Coconuts, Bananas, Durians, Lemons, Lychees, Grapes, Persimmons, and Mangoes were all included in Animal Crossing: New Leaf.
Players in Animal Crossing: New Leaf had the option of growing and harvesting "perfect fruit," which differed somewhat from regular fruit and sold for a greater price.
Tortimer's Mini-Games on Tortimer Island
Tortimer Island is a secondary locale in Animal Crossing: New Leaf that players can visit by taking a boat journey with Kapp'n. Rare bugs and fish unique to this island can be found on this island. To win medals, players can do Island Tours on Tortimers Island, which include mini-games like Balloon Hunting, Bug Catching, Diving Tours, Fossil Hunting, Hide and Seek, and Scavenger Hunts.
The Useful Instruments The Megaphone (Megaphone)
Shovels, Axes, Fishing Rods, and Watering Cans can be found in all Animal Crossing games, but in Animal Crossing: New Horizons, certain, less common items have been left out. For example, in Animal Crossing: New Leaf, the Megaphone was a tool that allowed users to locate their villagers around the town.
The Megaphone used Nintendo 3DS voice recognition technology to allow players to call out to specific villages, who were then located quickly.
First and foremost, Villagers with a Sense of Humor
New Animal Crossing players may not be aware of how vicious the villagers were in previous games. Regardless of the time of day or relationship level, villagers in Animal Crossing: New Horizons are cordial, typically cheery, and always eager to see the player. Villagers in prior games, on the other hand, had sass and attitude, which added a sense of humour to the otherwise wholesome-looking game.
Villagers, for example, could be seen smiling and appearing adorable while saying to players, "I'm going to have to come up with something nice to say to you that's convincing." Due to their permanent state of amiability, the villagers in the most recent edition of the series, however, feel hollow and without personality.